Muy buen mod, bastante divertido me gusto. Te hace dar vueltas por todo el nivel, primero buscando la flecha, y luego al tipo que tiene la llave, el cual te lleva a conocer mejor el nivel y descubrir secretos que no conocias.
What if the goal is to assemble more than 1 parts of the Arrow of Slaying to kill more than 1 Keymasters to collect more master keys needed for a single exit in every map?
Or what if the Keymaster summons keyminions to aid it?
Or what if the item/secret completion reward gives all players 1 Arrow of Slaying?
Can you add compatibilities to MK-Champions, LegenDoom, and other universal gameplay mods for GZDoom?
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Muy buen mod, bastante divertido me gusto. Te hace dar vueltas por todo el nivel, primero buscando la flecha, y luego al tipo que tiene la llave, el cual te lleva a conocer mejor el nivel y descubrir secretos que no conocias.
Are there any updates to this mod in the future?
If so, I have an idea:
What if the goal is to assemble more than 1 parts of the Arrow of Slaying to kill more than 1 Keymasters to collect more master keys needed for a single exit in every map?
Or what if the Keymaster summons keyminions to aid it?
Or what if the item/secret completion reward gives all players 1 Arrow of Slaying?
Can you add compatibilities to MK-Champions, LegenDoom, and other universal gameplay mods for GZDoom?
I tried to run Keymaster in GZDoom 3.7.2, but I got 2 errors.
The Lines are 75 and 162 in handler.txt.
The result is an error "Invalid Statement".
That's why I can't run Keymaster at all.
Is there any way to fix that?
This is due to a bug in the GZDoom 3.7 series; GZDoom 4.0 was just released and does not exhibit this issue, give that a shot: https://forum.zdoom.org/viewtopic.php?f=1&t=64188