New build: death counter functionality
Run Stat Tracker for GZDoom » Devlog
- Add functionality, off by default, for tracking player deaths over the course of a single run and displaying each map's death count (only visible if it's >0) in the map completion time stats display. Uses a new local user cvar called "rt_deaths_this_map", which writes to the tracker's data on map exit. This feature is offered experimentally, as several things can probably throw it off, eg opening another map or a different savegame in the middle of a run - if you want an accurate count for the duration of a run, play the maps in order and only quicksave at the start of a map (which seems like the point of tracking "deaths per map" anyway). If anything throws off the counter, you can set rt_deaths_this_map manually from the console.
- Added a small right side margin offset so that the rightmost stats column doesn't cover up GZDoom's default time display when the automap is up.
Files
doom-runtracker-mod.zip 7.7 kB
Version 2 Sep 07, 2023
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Run Stat Tracker for GZDoom
Run times and many other stats
Status | Released |
Category | Game mod |
Author | JP LeBreton |
More posts
- New build: total run deaths statSep 11, 2023
- New build: a few tiny fixesSep 01, 2020
- New build: various small improvementsJun 28, 2020
- New build: fix inflated monster world damage numbers from "kill" console commandJun 15, 2020
- New build: tiny automap UI fixApr 10, 2020
- New build: two fixesMar 16, 2020
- New build: misc stats display, better resolution supportMay 05, 2019
Comments
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Awesome addition, i like to play with the Graveyard mod to have an idea of how many times i die, but this might be better, thanks.