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i am trying to play this on my macbook, but it wont even open. I dont even get an error, the app just shows up in my doc for 1 second then disappears. i'd like to know how to fix this because the app seems fun :( ?

Mac has become increasingly hard to support given their ongoing efforts to lock down their platform. First question, are you running on one of the new M1/M2 Macs? The build on itch here will definitely not run on those.

Hi there, just wondering if you know why I can't save or export anything. The software says that the file has been saved successfully, but there nothing in the art folder. Thanks

Detecting hardware...

  CPU: x86_64

  GPU: Intel - Mesa Intel(R) HD Graphics 4000 (IVB GT2)

  OpenGL detected: 3.1 Mesa 22.0.5

  GLSL detected: 1.40

  Vertex Array Object support found.

  Maximum supported texture size: 16384 x 16384

  Detected screen resolution: 128 x 128, window: 102 x 102

Detecting software environment...

  OS: Linux-5.18.0-2-amd64-x86_64-with-glibc2.33

  Python: 3.10.5 (main, Jun  8 2022, 09:26:22) [GCC 11.3.0] (64bit)

  Modules: PySDL2 0.9.11, numpy 1.21.5, PyOpenGL 3.1.6, appdirs 1.4.4, PIL 9.1.1

  SDL: 2.0.20, SDLmixer: 2.0.4

/home/fracshun/Downloads/playscii_source-9.17.1/playscii/ DeprecationWarning: ANTIALIAS is deprecated and will be removed in Pillow 10 (2023-07-01). Use Resampling.LANCZOS instead.

  img = img.resize((32, 32), Image.ANTIALIAS)

I can't reproduce this on my Arch-based system. That warning at the end there shouldn't have anything to do with file saving or exporting, but I did fix it recently, as well as changing how the desktop resolution is detected on Linux so that it doesn't launch (since a recent SDL2 update, maybe?) as a tiny 128x128 window in this commit a few days ago:

If you're running from source you should be able to download the version of there on the code repo and just replace your local file with it. But like I said, I'm guessing those fixes are unrelated to the problem you're seeing.

Two questions that might be relevant:

  1. Does your home directory have a Documents/ folder?
  2. What distro are you running?

Thanks for getting back to me, just realised I was looking in the wrong folder (I was looking in the downloaded Playscii folder rather than the Home/Documents) lol. I'm running Debian Testing and everything is working fine now. Great program btw!

hi, can i know is there a way to change my save folder to another drive?

Hmm, I don't think so. I'll add that to the feature wishlist.

If you save a file to the normal location and then move it somewhere with your file manager, and then open it from that location, you should be able to work with it as normal.

okay i will try that, thank u for the prompt reply! this program is really cool :) 

I need help in using the grab tool it’s pretty, hard to use

The Grab tool doesn't modify the art when you click with it, it just sets the Paint tool's current character, foreground color, and background color to that of the tile you click on. You can get the same effect by having the Paint tool active and simply right-clicking on a tile; the Grab tool is included in the Tool menu more for completeness than anything.

amazing stuff. is there a discord or community? are there tutorials?
Really love this as a game engine.

No discord. The documentation is available from the Help menu as well as on the website:

That documentation covers both Art mode and Game mode. The latter includes writeups of how the example games work, which are included with the program and you can try out on your own.

Aside from one old image -> ASCII conversion howto video, I haven't done any tutorials. What sorts of things would you find a tutorial useful for?

I have some experience designing game systems in a much simpler language, so I think I could knock out some prototypes or demos in Playscii once I get the hang of it.
so far I've been playing around (trial and error), and I watched the youtube video for roguelike celebration
I'm new-ish to python and its conventions, so there's quite a lot I don't know, and a lot that I want to know (I tried Godot with scripting based on Python, and tried my hand at a roguelike and text games in terminal using a python script)
I had a look at the docs and example scripts of the included games, and there's a lot I still don't understand, sadly. The program keeps closing when I try to load a faulty script :P

I saw there are a lot of commands in the docs, but I have no idea how to go about using them, looking them up, etc.,

quite a lot text incoming:

For example,

How can I handle the camera? How could I script a cutscene? Or if I wanted to swap the camera between multiple targets? Can I see some examples?

- I can use camera_follows_player but don't know how to change camera properties like pan speed or zoom level. Do I need a camera instance?
- I don't understand how i should call focus_object, Actually I didnt see focus_object in the generated docs, but in the "game mode" docs.

What is the advantage of Player Class? is there a way to toggle the player behaviour like moving with wasd/arrow keys? I am trying to use a Character to represent player objects instead so I can control multiple objects. Or should I use multiple Player objects?
what If the player has multiple controllable units and can swap between them, or for co-op with 2 sets of controls?

I figured out how to add my own input/ controls to control a Character rather than a player, and experimented with some HUD things okayish. That was a bit simpler.

Orthogonal/Diagonal movement is such that you move faster overall when travelling diagonally. This always bothered me about roguelikes. I like that Dwarf Fortress addressed this. I added my own function to scale x/y values appropriately. Is there an in-built way to handle this? For example, handling radial movement? I should just use trig or pythagorean theorem I guess?

How would I shoot fireballs in 8(etc.,) directions all around the player? How could I shoot a fireball towards the mouse cursor?

I assume I would have some class fireball, then in the actor, they would have their own fireball shooting function? or i could create a function outside of the actor that multiple actors could access?

I got some basic collision stuff working by looking at the shoot em up. I got it so that I can detect when hitboxes overlap, and to add non-colliding classes to hitboxes. Very useful! I'd also like to wrangle something like Line-Of-Sight and (basic) pathfinding.

How can I attach multiple separate types of hitbox to an actor?  I want to use hitboxes to represent ranges like detection, fields, or ranges for various actions, so a single actor might have several distinct hitboxes.
I thought I could use "attach_to" or "attachment_classes" for example, and attached a GameObjectAttachment, and set its collision data, but its hitbox doesnt seem to appear when I view hitboxes. Is this just a definition that I need an instance of? How would I do that?

 # SCOPE #
It might be useful to know what the main intended structural paradigms are. I don't know which scope I should be working in for each task.
Main question is: Do I need an instance? for the world, camera, etc., and many other things, and if so how? sorry for noob questions.
What is the purpose of the syntax like this "" in a Player (from maze)? I can access the HUD (or other things through this)? is this the world class? it can be accessed from anywhere? or for that matter ""? what scope or space does this represent? how does it relate to other objects? This is more like the project scope which manages resources?
How would I attach an instance to another instance? Is that impossible? How can I structure my instances with respect to each other to accomplish this? Can I do that from within one of the instances, or should I do this in a room or world or at init or whatever?

Is there a listing of every single command in one place? Or a way to search all of them? Where would I look to find focus_object in the docs for example?
I tried to get the __dict__ of members of a class a few times, but I dont know if this will show me all the relevant members/methods and other things, except by trying it on each object.
I think I'm learning slowly and getting ideas for how I might approach things. I might create a special object to initialise the game objects using its update function, and then have it delete itself when it's done, for example?
Or create some projectiles with a lifespan, which is how I've tried to handle particle systems and projectiles previously.

I'd like to eventually get around to programatically creating "sprites" which seems extremely promising! for example visual representations of state changes to tiles or actors. and of course programatically creating maps would be cool.

I like Playscii for its versatility :P you can go from simple micro projects or have something that will scale well as a custom engine for basically ANY type of game, from management sims, to RPGs, to strategy games, to action games. Really incredible stuff.

Maybe I am a bit too ambitious, but Playscii honestly seems like it could handle any concept I can think of, and that's very exciting. 

I have a little experience designing game systems in a much simpler game-engine language which doesn't have classes, so a lot of things are new to me while I'm trying to learn Python in general.
Apologies for the very long post and many questions. I also considered messaging you on twitter.

Is there a listing of every single command in one place? Or a way to search all of them? Where would I look to find focus_object in the docs for example?

This doesn't cover everything, but Playscii's documentation folder includes docs auto-generated from its own source code, which can also be found online here:

However it looks like Camera isn't one of the classes I marked for doc generation for this process. If you're wondering about properties like Camera.focus_object, I would say get the project's code by cloning the repo (unless that's already what you did to get Playscii running, ie you're not running the Windows build) so you can search the code and see where all something is referenced. For example, it looks like Camera.focus_object is mainly used in Camera.update to set the camera's position. If you wanted to do custom logic, I'd say leave the camera's focus_object as None and have some other code elsewhere that drives its position every frame, eg from one of your object's update() functions.

Main question is: Do I need an instance? for the world, camera, etc., and many other things, and if so how? sorry for noob questions.

GameWorld and Camera are singletons that are intended to live firmly in the "engine" layer, you shouldn't need to subclass either. Though I'll admit now (7 years since I made some of these architectural decisions) that a Camera could arguably be something you create several classes of to drive different behaviors.

I am trying to use a Character to represent player objects instead so I can control multiple objects. Or should I use multiple Player objects?

There are probably several places in the game mode code that assume a single player character, I have no idea how difficult it would be to add support for multiple players.

How can I attach multiple separate types of hitbox to an actor?  I want to use hitboxes to represent ranges like detection, fields, or ranges for various actions, so a single actor might have several distinct hitboxes.

GameObjectAttachment was made for things like shadows and effects, so there's probably something about it that doesn't behave well if you try to make it collide with stuff. I would say just make a GameObject subclass, sync its position with the player's (or whatever it's attached to) every update, and then do your custom logic in its started_overlapping() function.

But yeah I would say your main source of truth is going to be the code, and the (hopefully adequate) comments I left in it when I wrote it. Secondary to that, the documentation (included and on the website, same docs) I wrote not too long after writing the code. And tertiarily, me in 2022 when my memory's faded a bit and my brain is occupied with other projects.

Good luck! You're not the first person to make a game with Playscii's game mode but you're probably before the 10th person or so. I apologize in advance for anything that's non-obvious, broken, poorly designed, or annoying for any other reason. :]

thanks for the great reply. i am just someone on my own journey. Playscii seems like such a brilliant tool, to me. I hope I could do it justice, in some way, and not let it down... 
It's quite difficult for me to think beyond the paradigm of a main loop, i find, but also quite liberating. The design is so unique.
It really inspires me to think in different ways, whatever they may be.

i think i'm understanding a bit more about the paradigm from looking at the source, but it's rather incomprehensible to me.
what if the player object was driving gameplay by moving through rooms, something like that?
then rooms become more like discretised game segments, whatever that may be, including cut-scenes, controller set-up, whatever...
the player moves from room (game-state) to room... but i still don't know what i'm looking at anywhere i admit.
I'm just going to comb through examples until I grasp it better.

getting an error when launching "failed to execute script playscii" with no other info, currently trying to fix this myself
I've tried reinstalling, restarting and updating windows 10
also tried cloning source, but for some reason it doesn't let me

doesn't look like there's anything of note in the console.log either, Idk if there's any other crash logs or where to find them

Playscii v9.17.1

Loading config from C:\Users\theco\AppData\Local\Playscii/playscii.cfg...

Config loaded.

Detecting hardware...

  CPU: Intel64 Family 6 Model 158 Stepping 9, GenuineIntel

  GPU: NVIDIA Corporation - GeForce GTX 1060 3GB/PCIe/SSE2

  OpenGL detected: 4.6.0 NVIDIA 431.07

  GLSL detected: 4.60 NVIDIA

  Vertex Array Object support found.

  Maximum supported texture size: 32768 x 32768

  Detected screen resolution: 1920 x 1080, window: 1280 x 720

Detecting software environment...

  OS: Windows-10-10.0.19041-SP0

  Python: 3.8.10 (tags/v3.8.10:3d8993a, May  3 2021, 11:34:34) [MSC v.1928 32 bit (Intel)] (32bit)

  Modules: PySDL2 0.9.7, numpy 1.20.3, PyOpenGL 3.1.5, appdirs 1.4.4, PIL 8.2.0

  SDL: 2.0.10 hg-12952:bc90ce38f1e2, SDLmixer: 2.0.4

Loaded key binds from C:\Users\theco\AppData\Local\Playscii/binds.cfg


oh the code snippet didn't work like I expected, idk how to do that on itch

That "failed to execute script" error is odd, because according to your log Playscii is running, those messages are printed by the program's initialization.

How exactly are you launching Playscii? Are you double clicking playscii.exe, running the exe from the command line, launching it from a shortcut, launching it from the client app, or something else?

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I've done those, but did it again to test: Double click on it, run as administrator, cmd > playscii.exe, clicked taskbar shortcut, tho I don't have it on itch client

none of these seemed to produce a different log

another weird thing is this wasn't my first time using it, in fact I had just about finished a commission using it lol, I'm glad it didn't interfere with that. I didn't even restart my computer in between the crash and the last use, so I have no idea what could have broken it, I even tried clearing the files in appdata, and reinstalling.

Maybe try checking your Windows Defender threat detection history and see if it's preventing or quarantining something the program needs? I'm pretty sure 9.17.1b should be in the clear detection-wise, but sometimes when Defender snipes a program it thinks is bad, it results in weird errors. That's a not-quite-wild guess though.

I'm actually going to release 9.18 tomorrow, which is built with a totally different version of Python, so you could try that:

(windows might complain that you're downloading a file from a non-HTTPS site)

sorry i completely forgot to respond, but I tried this some days ago

I was able to get the version you linked running after going through some menus on windows defender, and it worked like normal after that. Weird thing is that the previous one didn't show up for any viruses when i tried it. Even weirder is that today I tried to recheck my findings, and it started working again.

So it's definitely not a problem with the program, and if I had to guess, I would say it had something to do with windows defender, and maybe the machine learning virus detection that originally flagged your new build, but idk.

anyways thanks for the help, I guess virus detection isn't too easy on indie software

Thanks for following up, I'm glad it's working in at least some form. As far as I know Windows Defender doesn't use any ML for virus detection, it relies on signature database files the way most AV programs have for years. But the UI around when it has and hasn't flagged something has always been a bit opaque and not predictable from system to system.

(For anyone else coming across this comment, I didn't end up doing the official 9.18 release then obviously. Still gotta work out some stuff with the mac build.)

Hi JP, thanks for this awesome creation. I just came across this today and was keen to experiment. Downloaded Windows 11 two days ago and am experiencing an issue where the main screen seems to be glitching. Would this be caused by Windows 11, and other than installing Windows 10, are you aware of any way to resolve the issue? Thanks in advance. 

Hmm, I've never seen that before. My first guess would be a GPU/driver issue, what kind of GPU are you using? (Nvidia, AMD, or Intel?)

Great software! Q: When I try to import a bitmap image, the browser doesn't show me any image file. I couldn't find a solution for it. (I'm using Win10)

Which format is the bitmap image in? JPG and PNG are the most widely supported ones.

I've tried with both file types. But the images doesn't show up on the select window. I've even tried it in two different PCs, same issue.

Is the image file in a protected system location? Try moving it to a directory where you have full read/write privileges, like your Documents dir.

Moving the files to the Documents system folder solved it. Many thanks for your help. Love your software!

You are awesome! I love this software! Thanks :)

I'm on a MacBook and the app immediately closes when I try to open it. No errors are given. I held control to allow the app to bypass the security warning, but it still doesn't work.


Apologies, I build and test the Mac version on an old 2013 MacBook that's still on like El Capitan or something, so my ability to test different setups is limited.

This person forked Playscii on github at some point and doesn't seem to have made any major changes other than making sure it builds on their system, so you might want to try that version:

Thank for the reply. I thought it was because I'm using the latest OS. I'll look into the fork.

This one works on the newest version of macOS! Would you consider putting it in the description so that it has easier discoverability? Thanks!

Good call, I'll try to get a note up about that soon.

can animation be exported with the crt filter on?

Is there any possible way to setup a keyboard shortcut up to flip current char horizontal/vertical rather than having to go into the menu each time?

You can toggle off the Paint tool affecting different tile attributes like character and fg/bg color by clicking those labels in the bottom bar, so that it just affects the transform (xform). Set that to Flip X or whatever you like and painting will only flip the characters with no changes to character or color.

Hey, I bought the app believing it would run on macos and it's not the case :P I should have read all the doc before...

So I've tried cloning the repo at heptapod to try and fix the code and it's not working (the clone). I also tried downloading the archives of the repo directly and it did not work either... :'(

Of course, I finished up by finding the source link here!...

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Playscii.exe is flagged as a virus

SecureAge APEX Malicious Unsafe

DrWeb Trojan.MulDrop17.8250 FireEye

TrojanMuldrop is a harmful Trojan that infects systems via network shares or it comes bundled with downloadable files. ... Muldrop will modify the Windows registry and system settings causing the system to deteriorate in performance. TrojanMuldrop may also download additional malware and display fake security alerts.

Malwarebytes Malware.AI.4243068513 McAfee Artemis!E89F9C6B51D0

McAfee-GW-Edition Artemis Palo Alto Networks

VBA32 TrojanPSW.Python Zillya Trojan.Agent.Script.1086024

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Describe the steps you're using to run Playscii.

Deleted 1 year ago

the character set named as speccy.char is from zx80 and zx81, not zx-spectrum - zx-spectrum is ascii7 based (undercase and everything)

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Thanks for pointing this out, that character set image is from 8 years ago and I just never checked it. The next release will have an updated version that properly reflects the Spectrum character set, in the meantime you can download the two files here:

thanks!  :) 

Thank you for restoring Windows 7 support in 9.17.1b!


there was a malware packaged within it.........

This is almost certainly a false positive. Can you please be more specific? Which antimalware software are you running, which version of it, and which malware did it report?

malwarebytes, it reported simply as "malware"

BitDefender picked up the false positive, too. Newest version, detected that playscii.exe was infected with Gen:Varient.Mikey.123106.

Malwarebytes still detects the .exe as malware. I have Playscii installed via the itch app (C:\Users\Me\AppData\Roaming\itch\apps\playscii\playscii\playscii.exe). My Malwarebytes version is 4.4.0.


Hey JB, thanks so much for making Playscii - I know it must've taken a huge amount of work to get it to where it is today!

I recently upgraded my Mac to macOS 11 (Big Sur) and Playscii will no longer launch for me :( running from the commandline yields;

Traceback (most recent call last):
  File "PyInstaller/loader/", line 144, in __init__
  File "ctypes/", line 374, in __init__
OSError: dlopen(OpenGL, 10): image not found
The above exception was the direct cause of the following exception:
Traceback (most recent call last):
  File "OpenGL/platform/", line 35, in GL
  File "OpenGL/platform/", line 36, in loadLibrary
  File "OpenGL/platform/", line 89, in _loadLibraryWindows
  File "PyInstaller/loader/", line 146, in __init__
__main__.PyInstallerImportError: ("Failed to load dynlib/dll 'OpenGL'. Most probably this dynlib/dll was not found when the application was frozen.", 'OpenGL', None)
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
  File "", line 32, in <module>
  File "PyInstaller/loader/", line 531, in exec_module
  File "OpenGL/GL/", line 3, in <module>
  File "PyInstaller/loader/", line 531, in exec_module
  File "OpenGL/", line 12, in <module>
  File "PyInstaller/loader/", line 531, in exec_module
  File "OpenGL/platform/", line 36, in <module>
  File "OpenGL/platform/", line 33, in _load
  File "OpenGL/platform/", line 97, in install
  File "OpenGL/platform/", line 15, in __get__
  File "OpenGL/platform/", line 62, in GetCurrentContext
  File "OpenGL/platform/", line 15, in __get__
  File "OpenGL/platform/", line 45, in CGL
  File "OpenGL/platform/", line 15, in __get__
  File "OpenGL/platform/", line 41, in GL
ImportError: ('Unable to load OpenGL library', "Failed to load dynlib/dll 'OpenGL'. Most probably this dynlib/dll was not found when the application was frozen.", 'OpenGL', None)
[58403] Failed to execute script playscii

Looks like there might be some clues here:, appears macOS changed how loading dylibs works slightly in Big Sur?

Would be eternally grateful if you could patch this, currently I'm using another computer just for Playscii haha

There might be multiple issues at work there, but one reason I can think of is that I still do Playscii Mac builds with 32-bit Python on macOS Yosemite, and 32-bit stuff stopped being supported with Catalina. I need to research what options are available to me to support newer macOSes.

(1 edit) (+1)

Will there possibly be any work on this? I'm on m1/big sur and would love to be able use this!


Same. Hand up for M1 Mac version over here.

Hey, did you get a chance to look into this? I'd really love to be able to use this but I'm getting the same error.


Update: no actual progress on this, but here's an issue I have open with the PyInstaller project, which I use to create the Mac builds:

I will let people know in this thread when I get it resolved - no ETA on when that will be unfortunately.

hi JB, you've done an amazing job, really extraordinary.

I work with to Amstrad cpc, and some things went wrong, as the color palette, export file, i've done some output format modifications, and palette too, to had the 3 stranges text modes on cpc.

but my question is :

it's possible to put and  image on a layer to draw on other layer, because import converts image to ascii allways. thanks again for your good job

(2 edits) (+1)

Hi! is there some prerequisite that I should have installed before I can run this? I am on Windows 10, 64bit and I double click the .exe a program opens for a split second and then closes. I have pyhton 2.7 installed on my machine (if this is relevant). Is there any log or something I can provide?

Edit: I run my windows with an external GPU sometimes, I was currently not connected to that external GPU. For some reason I think that windows wanted to run the thing on the external GPU regardless of what I told it. If I uninstalled the drivers for the eGPU it started working. Sorry for the bother.

Edit 2: While I got it running now, egpu being out of the equasion, the same happens when I try to open the preferences window - just a crash. I wanted to change the location where the files are being saved and was searching for a way to do that.

(1 edit)

Woop, ok I found the log files:

Playscii v9.17.1
Loading config from C:\Users\Brin\AppData\Local\Playscii/playscii.cfg...
Config loaded.
Detecting hardware...
  CPU: Intel64 Family 6 Model 142 Stepping 10, GenuineIntel
  GPU: Microsoft Corporation - GDI Generic
  OpenGL detected: 1.1.0
GLSL support not detected, your hardware doesn't appear to meet Playscii's requirements!  Sorry ;________;
Thank you for using Playscii!  <3

I'm running this on a i7-8550U processor. Does playscii not support igpus?


There are several kinds of Intel GPU that Playscii definitely supports, but it needs to be capable of at least OpenGL 2.1 and GLSL 1.30.

A reported GL version of 1.1 is extremely old, that possibly implies that it's not even finding your GPU, or that you don't have the right drivers installed. "GDI Generic" reported for the GPU further suggests that there are no GPU drivers installed on the system. I don't have your hardware obviously and I don't know how one would go about getting the right drivers, but that's a starting point if you investigate.

Hey hey! I tried to play with parallax/3d using multiple layers, but I can't seem to export them properly- all exported layer .pngs are the same (flattened document). Maybe I'm doing something wrong :D

Ah, I see. Something must have broken with the way layers are rendered for export. I'll look into this, sorry for the trouble!

No problem and thanks! I've managed to export stuff manually by copying and pasting layers into a new document, a bit tedious but worked fine :)

i have problem, i recently downloaded this tool and when i unzipped it and launched the playcii.exe my computer sayed the api-ms-win-core-pathl1-1-0.dll and c:/win/temp/mei*****/python is missing. how to fix it?

I'm having the same issue. Running Win7 64bit

im running widows 7 ultimate 32 bit

Hi, I'm looking into this. I'm guessing it's because the last Windows build of Playscii was built from my Windows 10 desktop with a version of PyInstaller (the program I use to turn my Python into a runnable Windows EXE) that changed something about its compat status. I no longer have access to any machines running Windows 7. I'm going to search PyInstaller's issue tracker thoroughly and file a ticket with them if I don't find anything.

Obviously Windows 7 is no longer an officially supported-by-MS OS but I'd like to exhaust every other option before I tell everyone Playscii for Windows requires win10.

thnx that you told us, bcuz i thought i will have to download some unknown stuff that may be viruses

i have to ask, can you import custom palettes and fonts?

Sure, see these two sections from the documentation, which is also accessible from within Playscii if you press F1:

Creating a custom character set is a bit trickier than creating a custom palette, but that should explain what's needed.

Could you provide some text info for me? Try running the program so you get that api-ms-win-blahblah.dll error, and when the dialog window is up, press Ctrl-C and Ctrl-V it into notepad and/or a text field post here.

If the error text doesn't appear in a window and you're running from a command line, pasting the same text from there here would do the same.


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playscii.exe - System Error


The program can't start because api-ms-win-core-path-l1-1-0.dll is missing from your computer. Try reinstalling the program to fix this problem. 




This is from Windows 7 Ultimate 64-bit.

Oh, and a second error after I hit okay on the first one.


Fatal error detected


Error loading Python DLL 'C:\Users\Joe\AppData\Local\Temp\_MEI365282\python39.dll'.

LoadLibrary: The specified module could not be found.




Okay, I'm not sure this will fix the issue, but try this build:

It's using the latest version of Python, PyInstaller, etc; I want to make sure I'm using the latest before I file a bug with the PyInstaller project.

If it gives you an error and the error is any different, let me know.

You might also try running playscii.exe from the Windows command line, and see if any meaningful error text results.

Thanks for your patience!

I got the same set of errors. Nothing new from running in the command line either.

FWIW I have both version 9.16.1 AND 9.17.1, and this error only occurs when I try to run 9.17.1. The older version still runs fine.

Error text same as that posted by EspritDeCorpse38.

Running win7 ultimate 64 bit

Deleted 1 year ago

What happens when you try to export? Any errors in the console? If you're running from Windows, make sure it's to a directory you are allowed to write files to.

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Press the tilde key, which on US keyboard layouts has the ` and ~ symbols on it.

Hey, thanks so much for developing such an awesome tool!!!!

Quick question: I somehow seem to have interrupted the importation process on an bitmap image folder. 

Seeing as how it takes some time to import, I was wondering if their is some way to resume the process. Or do i have to start over?

Hmm, sorry I don't think there is. However, if you want to only process the images that haven't been done yet, you could maybe move / cut-paste the source files that have already been converted to another folder?

All right, I'll do that next time. Thanks for the quick response. Cheers.

Just tried this for the first time and its rendering with crazy flashing lines and visual issues. I'm on Windows 10, a 64 bit processor which might be the issue.

Running 32 bit from 64 bit Windows shouldn't be an issue. What's your hardware, as reported by Playscii's startup log?

where can i find that?

On Windows, it'll be in a subfolder of your user folder, such as:

(where [myusername] is your windows user name)

The file is called console.log. I'm specifically interested in the sections that read "Detecting hardware..." and "Detecting software environment...

Here you go!

Detecting hardware...
  CPU: Intel64 Family 6 Model 142 Stepping 10, GenuineIntel
  GPU: Intel - Intel(R) UHD Graphics 620
  OpenGL detected: 4.6.0 - Build
  GLSL detected: 4.60 - Build
  Vertex Array Object support found.
  Maximum supported texture size: 16384 x 16384
  Detected screen resolution: 1920 x 1080, window: 1280 x 720
Detecting software environment...
  OS: Windows-10-10.0.19041
  Python: 3.7.9 (tags/v3.7.9:13c94747c7, Aug 17 2020, 18:01:55) [MSC v.1900 32 bit (Intel)] (32bit)
  Modules: PySDL2 0.9.7, numpy 1.19.3, PyOpenGL 3.1.5, appdirs 1.4.4, PIL 8.0.1
  SDL: 2.0.10 hg-12952:bc90ce38f1e2, SDLmixer: 2.0.4

Thanks for the info. I'm not seeing any obvious problems with that... the Intel UHD 620 GPU seems like fairly recent hardware, and the driver version number seems pretty up to date (from over the summer?) Are any other 3D applications giving you rendering glitches? If you feel comfortable doing so, you might try upgrading your video drivers to the very latest version:

did you ever work around this problem?

No, I never got answers to my questions above, and don't have that specific Intel GPU to test on, and haven't seen it on any hardware I own.

I was having the same issue(gtx 1650) i fixed it with this method nvidia control panel>3d settings>manage 3d settings>program settings>playscii(i had to add the program)>vsynch off

hope it helps someone else.

Thanks for your work JP great program!

Oh interesting, thanks for sharing that info, I hope it's useful to others!

Would be pretty cool to have a hotkey to quickly swap the foreground/background colors for the current tool :D

Try the W key.

Thank you! :D

Hello, emailed you supporting you via some gift purchases.

Would Raspberry Pi compatibility be a feature in future releases? All my Raspberry Pis, even my Pi 4, can't run Playscii due to GLSL apparently too old. (which I don't understand on R.Pi Foundation's part).

I tried getting it running on a Pi 3 a few years ago, and ran into a total lack of documentation or knowledge on the PyOpenGL (the module I use for GL) side:

If anyone can point me to some working example code that creates an OpenGL context on Pi with the GL feature set I need, I could look into it again.


о, тут есть русские

it's awasome but how do i write plugins?

Check out the documentation:

The Art Mode page has some info on Import/Export plugins for getting art in and out of Playscii.

The Game Mode page has info on writing games using Python code.

when I run the .exe in windows, nothing happens!

Hm, make sure your Windows 10 is fully up to date - Playscii should be whitelisted in the virus definitions as of 9.16.2's release.

After that, if you're running from the app, trying reinstalling Playscii from there. If you're not, try re-downloading the ZIP and running.

Windows 10 up to date.  re-downloaded the zip an tried it again.  I unzipped.  each time I click on the playscii icon, a window pops up, as though its gonna run, but then the window immediately disappears.

Hi, sorry you're having a problem. Is there any info in your log file? On a typical Windows system it will be in a folder like C:\Users\[your user name]\AppData\Local\Playscii\console.log, you should be able to open it in Notepad.

If you don't see anything there, try running the EXE from the command line, and paste any errors you see here.

No worries!  Thanks for your help.  I wasn't able to do what you recommended (the file folders you mention aren't there).  I have 64 bit windows... the zip says 32 bit.  is there another zip that has 64 bit?

I don't offer a 64 bit Windows build, but the 32 bit version should work fine on any 64 bit system.

Try running the EXE from the command line, that will probably at least print some sort of error to clarify what's happening.

It's been happening to me too, though now with the added caveat of my Anti-Virus program popping up every minute or so to tell me it has quarantined a file.

Which anti-virus program? I got 9.17 officially allow-listed with Windows Defender so that shouldn't be flagging it.


If you got your build of Playscii from here on, it should be safe to run. It looks like Bitdefender's submission/appeals process for false positives is limited to "enterprise" customers, so I can't really do anything about the detection from my end. Try telling Bitdefender to add an exception for it:

Windows Defender says this program contains a trojan virus called Wacatac.

Try downloading the latest version (9.16.2) and making sure your Windows Defender definitions are up to date; 9.16.1 was being falsely detected and I submitted the file to MS and they updated their definitions to avoid this. If you're all up to date and still seeing this, I might ask for some info about what exactly Defender is reporting.


Hey! Playscii is one of my favorite go-to applications for relaxing and building concept stuff, so I was thrilled to see the new version up, but apparently Bitdefender flags it as "potentially malicious" again :(

Thanks for the heads up, I'll see if there's anything I can do on my end.

Same with Windows Security

Amazing app but is there any way to import an image and have it converted to a charset without any colourising? EG my charset has 4 colour tiles and I'd like it to just use those exact colours without any tint


Interesting, so the character set image data itself has colors in it? I haven't actually tested with that. If you use a custom 2-color palette with just white (ie 1:1 source colors) and black, does it behave as expected?

(1 edit)

THanks for the quick reply :) yes the char set is 4-colour gameboy sprite sheets eg.......


I first tried a pure white pallette but in that case it imports the image in 1-bit black + white before processing the characters, and the final comes out overly light.... 

...and with a black and white pallette as you suggest, half the tiles are tinted black :(  

..... and if I use the same 4 colour pallette as the charset uses, the image imports in 4 colours + the ascii comes out better but it's then tinted different shades of the 4 green colours on top of the charset's original colours, whereas I need the pure un-tinted colours of the charset tiles. (I'm experimenting with making graphics for GB Studio games - )..... 


Hmm, interesting. This is definitely not something I thought of when designing the image conversion feature - support for multi-color character sets didn't exist back then. It seems like what the program should do here, to get the result you want, is reduce the image to the *character set's* palette instead. I'll put this on the TODO list (trello), but I'm not sure how much work is involved and can't offer any ETA on when it might happen. Thanks for raising this issue, sorry I didn't have a ready answer.

Makes sense.. Yes, reducing it to the char set's palette would work perfectly I think. Appreciated, and totally understand. Thanks!

I just managed to run Playscii on my (too old) hardware (GLSL 2.0) on Linux. Just start it like so:

Performance is still ok, as long as you don’t enable CRT Filter.

I'm on Linux and I can't move my mouse cursor when the picker is open so I can't do anything with it... Any idea what's happening? I've read through your website and installed the python packages you mention, am I missing something else?

Very strange, I've never seen that issue before. Would you mind posting your log file? Are you running with a laptop trackpad or a mouse?

I was initially using a laptop trackpad, then following your message I tried plugging a USB mouse into my laptop. It works with the mouse, not with the trackpad.

Here is the output:

Playscii v0.9.12
Loading config from /home/myname/.config/Playscii/playscii.cfg...
Config loaded.
Detecting hardware...
  CPU: x86_64
  OS: Linux-5.2.2-arch1-1-ARCH-x86_64-with-arch
  Python: 3.7.3 (default, Jun 24 2019, 04:54:02)  [GCC 9.1.0] (64bit)
  Modules: PySDL2: 0.9.6, numpy: 1.16.4, PyOpenGL: 3.1.0, appdirs: 1.4.3, PIL: 6.1.0
  SDL: 2.0.6 hg-12373:8feb5da6f2fb, SDLmixer: 2.0.0
  Detected screen resolution: 1280 x 800, window: 1024 x 640
  GPU: Intel Open Source Technology Center - Mesa DRI Intel(R) Ivybridge Mobile 
  OpenGL detected: 3.0 Mesa 19.1.3
  GLSL detected: 1.30
  Vertex Array Object support found.
  Maximum supported texture size: 16384 x 16384
Loaded key binds from /home/myname/.config/Playscii/binds.cfg
init done.
Thank you for using Playscii!  <3

Are you invoking the picker by pressing the space bar, or holding it? Both should be valid and you can toggle that behavior in the Tool menu, but I've noticed some laptops lock out the trackpad when typing is happening (eg a key is being held). If you open a text editor and hold spacebar, does the trackpad work? If not it might be a hardware/OS level issue. Let me know if the behavior only happens with Playscii; it might be due to a quirk of SDL2 for example.

You're right, the trackpad stops working when I hold the space bar in general, not just in Playscii. As for the picker, if I press the space bar and don't hold it, it disappears. Is there a way around that?

Yes, in the Tool menu select "Picker toggle key: hold" and it will change to "Picker toggle key: press". Now you can invoke and dismiss the picker by tapping space bar, which should free the trackpad up for what you need.

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Same issue here, got a report that playscii.exe contains Trojan:Win32/Zpevdo.B

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Yeah, I'm seeing that Trojan too. No response from dev. Bit of a shame, wanted to give this tool a try, looks good.

I've released a new build, Playscii 0.9.12, which doesn't seem to trigger the false positive on my (Windows 10 64-bit) machine. I've added a note to the front page in case this occurs in future builds. Changing a few bytes seems to be all that's needed. I wish I knew how to avoid this!


Looks awesome!

Didn't work in my office PC which has an Intel Graphics Chip though.

The command prompt reads: "GLSL 1.30 or higher is required."

I will try it on my gaming PC.

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