this mod works bad with unreal gold... there s places in game where we should to kill monsters. the game stop walkthrouth without killing.
A downloadable mod
Part of my Game Tourism mod series.
Description (from the source code):
lets you mosey around peacefully, enjoying the world.
any unfriendly monsters that show up will be killed instantly.
worry not, their death is painless. this is completely ethical.
See the readme file included in the zip, Tourism.txt, for details on how to install and run the mod.
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I played through the game within the past year without encountering any progression issues... is there a specific encounter where you're seeing this happen?
Around the middle of the game, we go into a large technological rooms and go down the elevator to a room with no exits. The game is over with your mod, because to continue the game you need to kill all the monsters in this room and only in this case the platform will rise from the ground. And the player will be able to stand on it and go to another location....
Please make your mod perfect if you can!
Hey, I can't make this work on the GOG version, I think I'm not understanding correctly the instructions. I have the .227i patch and I'm putting -Unreal Vortex2?mutator=Tourism.Tourism in the shortcut commands, maybe that's where I'm wrong? Thanks
The full command on Windows would be "Unreal.exe Vortex2?mutator=Tourism.Tourism", the first bit there is the EXE the shortcut is running, everything else goes in the arguments field if I'm remembering the Windows shortcut properties window layout correctly.
If that launches into the game's first level but you still see enemies, make sure the Tourism.U file is in the same dir as your Unreal EXE. If it launches into the menu, something isn't right about the command line arguments.