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"Always Pistol Start" mod for GZDoom

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Devlog

  • New build: fixed bad player state if level change happens after dying
    November 04, 2021 by JP LeBreton
    2
    Avoid stripping a dead player's inventory at moment of level transition, as it seems to put them into a weird state (starting next level in noclip w/ no pistol)... Continue reading
  • New build: fixed invulnerable flag not being cleared on level exit
    October 26, 2021 by JP LeBreton
    1
    Fix invulnerability flag not being cleared on exit (player started next level invincible until picking up another invulnerability sphere!)... Continue reading
  • New build: fix for items marked UNDROPPABLE and UNTOSSABLE
    January 30, 2021 by JP LeBreton
    3
    Mod now correctly handled items flagged UNDROPPABLE and UNTOSSABLE. Thanks DevilBlackDeath for finding and fixing this... Continue reading
  • New build: handle E1M8 and E2M8-style level exits
    July 18, 2020 by JP LeBreton
    2
    Changed basic method of level exit detection to catch things like E1M8 style "special level exit sector that fires when player drops below 10 health" exits as well as E2M8 style "exit level when a cer... Continue reading
  • Update: added on/off toggle in options menu
    July 01, 2020 by JP LeBreton
    4
    On @mmaulwurff's advice, added an on/off switch in a new section of the options menu. This way you can keep it auto-loaded (from gzdoom.ini) and turn it on or off as needed... Continue reading
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