Thank you! Gosh, this mod is written entirely in ZScript and I'm not sure a version of it for Boom derived ports would even be possible. If I ever figure it out I'll let you know here.
Wow, thank you for replying to my message @JP LeBreton I really appreciate. Thank you, that is more than I could ask for, when it comes to GZDoom version is it possible to make it a bindable toggle and still keep using your weapon? That would be sweet. Anyway, I'm sure you must be busy so of course if you ever have time.
THIS DOES WORK WITH PROJECT BRUTALITY!!!...BUT...If you have the secret finder weapon out, and you pick up a project brutality weapon, the game breaks and you can't use ANY weapons! Be careful!!! Put it away if you aren't using it!
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Thank you so much. I appreciate your work. Any chance you would consider making a DSDA/Boom version with keybind toggle option?
Thank you! Gosh, this mod is written entirely in ZScript and I'm not sure a version of it for Boom derived ports would even be possible. If I ever figure it out I'll let you know here.
Wow, thank you for replying to my message @JP LeBreton I really appreciate. Thank you, that is more than I could ask for, when it comes to GZDoom version is it possible to make it a bindable toggle and still keep using your weapon? That would be sweet. Anyway, I'm sure you must be busy so of course if you ever have time.
THIS DOES WORK WITH PROJECT BRUTALITY!!!...BUT...If you have the secret finder weapon out, and you pick up a project brutality weapon, the game breaks and you can't use ANY weapons! Be careful!!! Put it away if you aren't using it!
Very useful tool but doesn't seem to be able to detect other kinds of secrets such as secret's tied to item pickup.
Love this, but it doesn't work with some weapon mods like BD or PB.
For some reason, when I alt fire, the menu immediately pops up again half a second later. I can't get rid of the menu the second i want it gone.
Hi, sorry for the delay in answering. A few specific questions to help troubleshoot:
Which version of GZDoom are you running this with?
Does it happen with no other mods loaded?
Do you have any non-default keyboard + mouse bindings?
I would have a feature request!
Could you add an option to make it so the tracker only appears in inventory if am_cheat > 0?
I did this for myself here: https://www.dropbox.com/s/gxgx4wzvkt0knco/jpfinder_modified.zip?dl=0
This blows up on map exit if your pistol start mod is active also.
Good catch, just released a fix: https://jp.itch.io/doom-secret-finder/devlog/218379/new-build-crash-on-level-exi...
Awesome, thanks!
Does exactly what it says! This is going to make playing a lot of WADs a lot more fun :)