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Devlog
New build: crash on level exit fix if used with Pistol Start mod
February 02, 2021
by
JP LeBreton
Fix crash (Zscript VM abort) on level exit if used in tandem with Pistol Start mod, which strips the item away from its owner...
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New build: rare crash fix
January 21, 2021
by
JP LeBreton
Fixed a ZScript abort that could occur when using this mods with other mods that mess with the player's inventory, eg Mr Friendly...
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New build: require GZDoom 4.1.0 or later
September 21, 2020
by
JP LeBreton
2
This mod used ZScript features only available in GZDoom 4.1.0 and later, so specify that in the mod data so that it gives a useful error for users...
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New build: level exit detection, some small fixes
September 01, 2020
by
JP LeBreton
Added ability to detect level exits (secret and normal). Don't detect multiple switches if they're really close to one another. Don't turn config UI on or off if automap is up. Made Finder sprite a PN...
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New build: in-game config UI, switch finder, and more
August 26, 2020
by
JP LeBreton
New in-game config UI! Press right mouse button (alt fire) with the Finder out to bring up an array of checkboxes you can use to toggle what kinds of things the Finder is looking for. Added ability to...
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New build: fixed missing tool sprite
August 09, 2020
by
JP LeBreton
1
The view weapon sprite got left out of last build, which caused it to not be selectable on slot 8. Sorry about that!...
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New build: only run finder calculations if tool is equipped
August 08, 2020
by
JP LeBreton
The "tracker" object that does the actual finding calculations will only run every tick if the Finder tool is equipped. The calculations aren't cheap and someone might try using this on a slaughtermap...
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