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JP's HUD mod

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Devlog

  • update: kill/item/secret counts become gold-colored if at 100%
    November 18, 2021 by JP LeBreton
    1
    Kill/item/secret count text is gold if that count is at 100%... Continue reading
  • update: fixed ammo display with mods that use custom fonts
    November 03, 2020 by JP LeBreton
    Fixed ammo display breaking with mods that override the intermission font, such as Back To Saturn X. (use GZDoom's built-in "OriginalBigFont" instead.)... Continue reading
  • update: fix rare crash
    September 01, 2020 by JP LeBreton
    1
    Fix possible divide by zero crash in DrawAmmoType. Fix some ZScript warnings... Continue reading
  • update: K key now cycles stats/time display
    June 15, 2020 by JP LeBreton
    Added a key bind (K by default) to cycle between HUD display of level stats, elapsed time, both, and neither... Continue reading
  • updated with a fix
    September 03, 2019 by JP LeBreton
    2
    Fixed: green vs blue armor icon wouldn't display correctly; it would just check whether armor was above or at/below 100, which isn't how armor actually works in Doom. https://doomwiki.org/wiki/Megaarm... Continue reading
  • new version
    January 21, 2019 by JP LeBreton
    2
    This HUD mod now has a configuration menu that allows you to change how the bars show up (including turning them off), what ammo counts are displayed, toggle the player face, and level stats + elapsed... Continue reading
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