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Devlog
update: kill/item/secret counts become gold-colored if at 100%
November 18, 2021
by
JP LeBreton
1
Kill/item/secret count text is gold if that count is at 100%...
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update: fixed ammo display with mods that use custom fonts
November 03, 2020
by
JP LeBreton
Fixed ammo display breaking with mods that override the intermission font, such as Back To Saturn X. (use GZDoom's built-in "OriginalBigFont" instead.)...
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update: fix rare crash
September 01, 2020
by
JP LeBreton
1
Fix possible divide by zero crash in DrawAmmoType. Fix some ZScript warnings...
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update: K key now cycles stats/time display
June 15, 2020
by
JP LeBreton
Added a key bind (K by default) to cycle between HUD display of level stats, elapsed time, both, and neither...
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updated with a fix
September 03, 2019
by
JP LeBreton
2
Fixed: green vs blue armor icon wouldn't display correctly; it would just check whether armor was above or at/below 100, which isn't how armor actually works in Doom. https://doomwiki.org/wiki/Megaarm...
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new version
January 21, 2019
by
JP LeBreton
2
This HUD mod now has a configuration menu that allows you to change how the bars show up (including turning them off), what ammo counts are displayed, toggle the player face, and level stats + elapsed...
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