Build 66: several fixes, small bits of new content
Mr. Friendly » Devlog
- don't consider objects in hidden sectors for item-related quests, eg the weapons in tiny DM-only rooms in TNT map18
- when a fishing quest for a dopefish is active, first catch will be a dopefish, as with other fishing quests
- map-specific compat fix for plutonia map28
- soundtrack selection wasn't very random, reshuffle it after rest of init finishes
- new sounds for toggling flight
- new sound for interacting (replaced doomguy "oomph")
- more writing
- a few new soundtrack MIDIs
- prototype versions of new tools: warp gem (5) and secret finder (6)
Files
mr-friendly-mod.zip 19 MB
Version 66 Apr 05, 2019
Get Mr. Friendly
Mr. Friendly
Randomly Generated Acts Of Kindness
Status | In development |
Category | Game mod |
Author | JP LeBreton |
Tags | Doom, friendly, mod, nonviolent, tourism |
Languages | English |
More posts
- Build 74: a fix for the major text box breakage introduced by GZDoom 4.11Nov 07, 2023
- Build 73: Small fixes and tiny additionsJan 21, 2021
- Build 72: new tool, new writing, tuning changesMar 14, 2020
- Build 71: rare crash fix and a few new bits of writingJun 11, 2019
- Build 70: new font for Wandering Demon pagesApr 12, 2019
- Build 69: player sprites, new toolsApr 11, 2019
- Build 68: fixes, small HUD enhancementsApr 07, 2019
- Build 67: added brief notes for moddersApr 06, 2019
- Build 65: a few stability and text fixesMar 11, 2019
Comments
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Bug report!
Script error, "friendly.pk3:friendly_zscript/ui.txt" line 1774:
Invalid statement
Script error, "friendly.pk3:friendly_zscript/quests.txt" line 36:
Invalid statement
Script error, "friendly.pk3:friendly_zscript/quests.txt" line 36:
Invalid statement
Script error, "friendly.pk3:friendly_zscript/quests.txt" line 132:
Invalid statement
Execution could not continue.
4 errors while parsing DECORATE scripts
This was when I tried to load the pk3 my dragging and dropping it onto gzdoom.exe. I'm on Windows 10 64-bit and using GZDoom v3.7.2 Modern 64-bit. I've tested with both Ultimate Doom and Doom 2 and the error shows up for both.
This was happening due to a bug in the GZDoom 3.7 series. Try running with the just-released GZDoom 4.0: https://forum.zdoom.org/viewtopic.php?f=1&t=64188
Yep, it's fine now! Haha, remarkable timing there, eh?
Oh crap, new bug. The game crashes whenever I try to load Doom 2 MAP16.
VM execution aborted: array access out of bounds. Max.index = 778, current index = 2491
Called from FriendlyMapCompat.HideLine at friendly.pk3:friendly_zscript/mapcompat.txt, line 36
Called from FriendlyMapCompat.RunMapCompat at friendly.pk3:friendly_zscript/mapcompat.txt, line 29
Called from FriendlyHandler.WorldLoaded at friendly.pk3:friendly_zscript/handler.txt, line 365
That's the only map I've seen with this error so far.
Build 68 should have a fix for that.