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Thanks for adding Sigil II support for WadSmoosh. Since adding Sigil II to my wad, the display of the in-game menu of episodes is cut off at the bottom, not entirely showing the text for TNT: Evilution or The Plutonia Experiment at all. I tried scaling options in the GZDoom display settings to fix this to no avail. Any suggestions? Thanks! 

You want "Disable Clean Menu Scaling" from the Miscellaneous section of the options menu, or "m_cleanscale" at the console.

Thank you!!!

WadSmoosh has been a GODSEND for me since I have a lot of mods and now in lieu of countless ZDL files to correspond to various Doom mods I can just have one for the various Doom IWADs. So now I just have Brutal Doom Complete instead of Brutal Doom/Brutal Doom II/etc, and so on for my other mods that work with the entirety of the Doom IWADs. Especially since I have a collection of Doom mods in my Steam library.

But one such mod gave me an issue when trying it with Sigil II. The mod, Embers of Armageddon, works well with the WadSmoosh-created Doom Complete IWAD until I try to play Sigil II with it. It gave me this error message:

VM execution aborted: tried to read from address zero.
Called from WadSmooshHandler.WorldThingSpawned at doom_complete.pk3:zscript.txt, line 106

I told the developer of the mod about it and they this is what they said:

The code that sets Spider Masterminds' health set to 9000 in Sigil II fails to null-check for the existence of the Spider Mastermind in the first place. This is not an EOA issue, this is a WadSmoosh issue.

I was wondering if there was a way to fix this on your end, since apparently the dev said it's not an issue with the mod.

(1 edit)

First of all, thanks to @JP LeBreton for creating this, I love having everything in one place. 

I've got some questions, could be specific to GZDoom, but here we go. 


1. Title card for the game is now defaulting to Sigil II? I'd rather it just pick the classic black and grey swirling faces box art from thy flesh consumed like it used to, or give me a choice of what "Title" to display. Anyone have a fix for that? 

2. I'm using IDKFAv2 for Doom, pk_doom_sfx_20120224, Sigil Shreds.wad, the new iwad for Sigil 2 and a custom "IDDQD" for the music files to be replaced in D2. Thing is, No rest for the living has it's music order changed, and Plutonia Experiment uses the OPL3 files from D1 rather than IDKFAv2. I've tried just about every permutation of autloaded wads but can't seem to get it working 100% the way I want.  This is giving me the results I want (mostly) with those 2 exceptions. Also (strangely) the victory music for every mod has changed to Sigil's victory theme. What gives?

[doom.id.wadsmoosh.Autoload]
PATH=$PROGDIR/WADS/pk_doom_sfx_20120224.wad
PATH=$PROGDIR/WADS/IDKFAv2.wad
PATH=$PROGDIR/WADS/SIGIL_SHREDS.wad
PATH=$PROGDIR/WADS/SIGIL_II_MP3_V1_0.WAD
PATH=$PROGDIR/WADS/IDDQD.WAD

(2 edits)

1) After smooshing  a doom_complete.wad with every piece of supported content,  my title card is indeed the classic black and grey swirling faces. Not sure why you're seeing the Sigil art. 

Edit: it just occurred to me - you're loading "the new iwad for Sigil 2" AFTER you load doom_complete.wad, so of course its title screen is overriding the default.  If you smoosh Sigil 2 into your doom_complete then it won't do this. Touched on that below actually. 

2) Sigil_shreds.wad and sigil_ii_mp3_v1_0 are supported by Wadsmoosh. Just put them your source directory when building and you won't need to carry them around separately anymore. Not sure if that will change anything, just a couple less things to worry about. 

I also use IDKFA and pk_doom_sfx and haven't noticed any problems. If something is changing the NRftL music order, I guess I missed it lol. To be fair, NRftL doesn't have custom music but I can appreciate wanting to keep the originally chosen tunes. 

There is a community Midi pack with replacements for all the levels that recycle songs, including NRftL. JP merged them into a PK3 and it works great with  your smooshed wad. If you load it before your MP3 packs it should do the trick. It's here: https://itch.io/post/4236126 

how to add sigil 2 to wadsmoosh?

Any chance this could get a feature to update an existing smooshed wad? Like, a feature to add Sigil II to one that has everything else? It's not a huge deal, but it still takes a little while to get everything downloaded from Steam again, all the files in the folder again, etc.

Not that I expect a Sigil III or anything, but like... I didn't expect a Sigil II. And it also might benefit people who like... eventually buy a copy of The Master Levels, or whatnot, and just want to add them in.

(-2)

Glad to see this has Sigil II support! Thinking about it, "Sigil II" sounds kinda...lame. I wonder what'd fit better as an episode name for it, see if I can make a custom graphic for it

Is there an instruction to getting this to run on ArkOS/Emulation station? I'm trying to follow this guide: https://retrogamecorps.com/2021/01/03/guide-lzdoom-for-rg351p-arkos/
But having no luck, even if my sh script is as follows:

/opt/lzdoom/lzdoom -iwad /roms2/doom/doom_complete.pk3 -config /roms2/doom/mods/DoomComplete.ini -savedir /roms2/doom/mods/DoomComplete_saves



Is there a problem with it not running from Doom/Doom2 iWads?

By "having no luck" do you mean it doesn't launch? If not, what errors do you see in the log? I haven't tried running LZDoom in a long time but theoretically the WadSmoosh IPK3 doesn't use any features that LZ doesn't have...

(1 edit)

Yes sorry I should have been more clear. It just black screens and dumps to the OS.

I did however, get it to work by renaming the pk3 to .wad and it appears to work fine that way just launching from the OS, as ArkOS knows how to launch WAD/IWAD) files natively to LZ/GZDoom. (bypassing the script)

(-4)

are u gonna add tnt revilution and plutonia 2 on this package? i know they're not official but those are sequels to final doom and are pretty good

For some reason, SEWERS and BETRAY aren't being added despite me using the versions specified in wadsmoosh.py. Any ideas?

(2 edits)

I also encountered this error which may be the cause: https://pastebin.com/XFQrFCmd
(I had to run the exe from cmd to add the actual error message at the end as it wasnt in wadsmoosh.log when the program closed)

While I had renamed the unity wads in wadsmoosh_data.py and the source_wads folder, I was noticing the program stopping at the same point before as well.

Are your Master Levels WADs modified in any way? Looks like it's expecting to find a sky texture in one of them (one of multiple similar starfields) but it's not finding it. I don't know of any alternate official versions of these (plenty of bootleg versions where people tried to merge all 20 into a single PWAD, but that's obviously unsupported.)

Huh, I thought I was using the ones from the original master levels steam release, but after making sure by overwriting the ones I was using with the ones from that, it suddenly works! Thank you!

Also, is there a place I can submit a custom UV+ menu graphic themed after the nightmare one, as well as a consistent Sigil II one?

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