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Devlog
I am ending development and support for WadSmoosh
August 10, 2024
by
JP LeBreton
19
I am no longer developing or supporting WadSmoosh. Version 1.41 was the last version. Please fork the code or find a community fork if you need something fixed or added. See this page for details. Tha...
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WadSmoosh 1.41
December 31, 2023
by
JP LeBreton
2
fixed SW*BRN1 -> SW*BRWN1 doom1 switch texture replacement...
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WadSmoosh 1.4
December 26, 2023
by
JP LeBreton
4
Sigil II support, thanks to jdbrown Force graphical (larger) names in episode list Properly handle Ultimate Doom texture substitutions...
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WadSmoosh 1.31
August 16, 2023
by
JP LeBreton
10
A minor update: Add the "Ultra-Violence+" skill level from the Unity ports, which adds Fast Monsters and the multiplayer-only weapon spawns to Ultra Violence difficulty for additional challenge. Pluto...
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WadSmoosh 1.3
November 03, 2020
by
JP LeBreton
3
Recognize the Unity-based official Doom port IWADs same as the BFG Edition IWADs. The recently released GZDoom 4.5 properly supports the widescreen title and intermission screen assets added to these...
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WadSmoosh 1.26 (hotfix)
September 13, 2020
by
JP LeBreton
2
Fix issue caused by 1.25's "don't extract PNAMES and TEXTUREx lumps" change that broke MAP07 and Plutonia MAP30. After some investigation and technical advice, reverting to the previous behavior of ex...
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WadSmoosh 1.25
September 01, 2020
by
JP LeBreton
Ultimate Doom + SIGIL should use FLOOR7_2 as the screen border graphic, all other episodes should use GRNROCK. Fix REQUIEM.WAD SKY3 not appearing correctly; some subtle adjustments to Doom 2 sky detec...
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WadSmoosh 1.24
August 06, 2020
by
JP LeBreton
Fixed texture replacements in Final Doom not working after level transitions. (Case sensitivity issue with MapNames) Added clarification to readme about customizing Master Levels order. Xbox port secr...
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WadSmoosh 1.23
August 04, 2020
by
JP LeBreton
Fixed incorrect finale music for TNT and Plutonia...
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WadSmoosh 1.22
August 01, 2020
by
JP LeBreton
No Rest For The Living maps 04-08 should use hell sky (RSKY3) as per recent change to the official Unity port...
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WadSmoosh 1.21
July 25, 2020
by
JP LeBreton
1
Safely clean up anything in pk3/ working subdirectory from any previous runs. Only remove files that WadSmoosh has placed there. This prevents any issues that could result from a previous run's files...
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WadSmoosh 1.2
July 17, 2020
by
JP LeBreton
Fixed various issues with the ways certain user WADs defined custom skies for Doom 2 levels. New, simpler ZScript-based detection and substitution logic replaces the old ACS-based method. Properly det...
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WadSmoosh 1.16
March 14, 2020
by
JP LeBreton
1
TNT Evilution: Fixed a linecode typo for Ty Halderman's name. Added SIGIL 1.2 par times...
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WadSmoosh 1.15
February 17, 2020
by
JP LeBreton
4
This release fixes a switch texture error in SW1STARG, used once each in TNT MAP15 and Plutonia MAP04. Before this fix those switches functioned, they just looked out of place if you knew what the van...
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WadSmoosh 1.14
January 05, 2020
by
JP LeBreton
6
Correctly extract the new exit graphic in SIGIL 1.2 Replaced the custom-made map author lumps with text data that uses GZDoom's semi-recently-added author name display functionality...
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WadSmoosh 1.13
August 04, 2019
by
JP LeBreton
Fixed MAP02 par time...
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WadSmoosh 1.12
July 14, 2019
by
JP LeBreton
Fixed Plutonia's animated waterfall textures sometimes not animating...
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WadSmoosh 1.11
July 02, 2019
by
JP LeBreton
1
Master Levels: fixed incorrect text and music at end of episode (cluster number collision with Sigil) Master Levels: fixed skies for fistula and blacktwr Xbox secret levels: par times for sewers (2:30...
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WadSmoosh 1.1
June 01, 2019
by
JP LeBreton
Full SIGIL support! Provide your own SIGIL.wad and (optionally) SIGIL_SHREDS.wad and it will be included in the episode list. Please note that the MP3 music in SIGIL_SHREDS.wad will add about 160MB to...
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WadSmoosh 1.0
May 19, 2019
by
JP LeBreton
- builds now have version numbers, let's call this 1.0 - added Theresa Chasar co-credit for E4M5, ATTACK.WAD and CANYON.WAD - added map credit name lumps for Betray and Sewers (Xbox secret levels) - f...
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New build: Master Levels credit fix, small file size reduction
May 07, 2019
by
JP LeBreton
Fixed Master Levels MAP21 (Bad Dream) credit image not appearing. Used PNGcrush to reduce size (25kb) of included graphic lumps...
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New build: map credits
May 05, 2019
by
JP LeBreton
2
Windows exe now uses Python 3.7.3 "Xaser ordering" for Master Levels is now the default Small change to work a bit better with GZDoom4's recent localization efforts Map credit images for intermission...
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New build: separate Final Doom intermission music
May 11, 2018
by
JP LeBreton
https://forum.zdoom.org/viewtopic.php?f=44&t=52757&start=405#p1052785...
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New build: various small fixes
April 29, 2018
by
JP LeBreton
Fixed missing par times for Thy Flesh Consumed Don't show par times for E1M10 and MAP33 Fixed incorrect music for E1M10 If user provides BFG Edition Doom2.wad, use the level names from that ("IDFKA",...
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