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Mr. Friendly

Randomly Generated Acts Of Kindness · By JP LeBreton

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13
Topics

Recent updates

Build 73: Small fixes and tiny additions
1
Fixed typo that broke variation in Find Texture quest dialog (thanks Stever1009) Renamed OPL2 versions of Doom & Doom II tracks so they don't stomp the default...
1 file
Build 72: new tool, new writing, tuning changes
1
Added a new tool, the Door(?) Opener , which will pop open any wall + sector that has door-like qualities. Can be used to break into secrets, and open permanent...
1 file
Build 71: rare crash fix and a few new bits of writing
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fix a rare VM abort (crash) with the quest screen. small amount of new writing, monster names, soundtrack additions...
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Build 70: new font for Wandering Demon pages
use James "Jimmy" Paddock's "Apostasy" font for Wandering Demon journal pages...
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Build 69: player sprites, new tools
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New player sprites by Skelegant! Finished implementing two new tools: The Warp Gem can be used to return to your starting point in a level. Using it again at th...
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Build 68: fixes, small HUD enhancements
added options menu item to hide key bind legend HUD quest icon now shows X/Y quests completed tally so you don't have to open the quests screen fixed VM abort (...
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Build 67: added brief notes for modders
Added a file I wrote last year but forgot to add to the ZIP, modders.txt , which describes how to add Mr Friendly-compatible name and description strings for an...
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Build 66: several fixes, small bits of new content
5
1
don't consider objects in hidden sectors for item-related quests, eg the weapons in tiny DM-only rooms in TNT map18 when a fishing quest for a dopefish is activ...
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Topic
Last post
Overall Project Status: Alpha (ie mostly feature complete, still some bugs and missing assets) There's no public bug tra...
started by JP LeBreton Mar 27, 2018 Last page
46 replies
2,199 views
It could be I am doing something wrong, but whenever I get a quest that deals with finding a specific location--even if...
started by Tofu Sheets Visual 89 days ago
2 replies
35 views
I discovered two issues in the current build: The OPL Synth versions of Doom and Doom 2 songs also replace the songs in...
started by Stever1009 Jan 14, 2021
1 reply
124 views
I add an new sprite for the "slime fish". Because it always bothered me that the "water fish" and the "slime fish" share...
started by tj-killer May 31, 2020
2 replies
154 views
I can see them on the automap and hear the sounds they make but there I cannot reach them in the game. They will not app...
started by Amozabael Mar 21, 2020
1 reply
101 views
I've noticed the mod has been made ready for translation since all the lines and names are in a language lump. I'm think...
started by Max le Fou (JMF Games) Aug 26, 2019
2 replies
130 views
As title says. Happens when using gzdoom in another language than english. GZDoom 4.2.0 doesn't have this problem though...
started by Max le Fou (JMF Games) Aug 26, 2019
2 replies
140 views
Got a VM Execution Aborted error with the last version on Hell Revealed 2 MAP07, with I think 4 out of 5 quests active...
started by Xeotroid Jun 10, 2019
1 reply
173 views
i don't know why but when i try to run it gives me an error. heres the pic of the error: im running gzdoom 3.7.2 version...
started by sonicmyocko Feb 09, 2019
3 replies
404 views
Whenever i click right mouse button, it doesn't put the item in my inventory, which is needed for a lot of quests. So, h...
started by DominickBOfficial Feb 21, 2019
186 views
No replies yet
I decided to run your mod with Chex Quest 3, and it works quite smoothly! The only problems I found was that the names o...
started by kinker31 Dec 16, 2018
309 views
No replies yet
I had an idea for a doom mod and couldn't help but think it'd be perfect for you, considering your modding expertise and...
started by Zenon Aug 08, 2018
1 reply
264 views
steps to reproduce: 1. using ultimate doom from steam 2. redirected gzdoom to my wad file in the ini 3. dragged the mr f...
started by mlaiseca Jul 20, 2018
2 replies
280 views