Build 54: new quest type randomization
Mr. Friendly » Devlog
Previously, on every new level load the quest system - the "QuestLord", as the source code reads - would shuffle the list of possible quests and pick one. This meant that sometimes, you'd get the same kind of quest three levels in a row. Now, it uses a pool that persists across levels, so it will always go through each quest type once before selecting the same one again. This should create more variation as you play across multiple levels.
Other more minor stuff: quest screen wording tweaks, better spacing out of journal page spawns, a menu option to disable the detector gem, a fix for being frozen if you exit a level while talking.
Files
mr-friendly-mod.zip 19 MB
Version 54 Apr 21, 2018
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Mr. Friendly
Randomly Generated Acts Of Kindness
Status | In development |
Category | Game mod |
Author | JP LeBreton |
Tags | Doom, friendly, mod, nonviolent, tourism |
Languages | English |
More posts
- Build 74: a fix for the major text box breakage introduced by GZDoom 4.11Nov 07, 2023
- Build 73: Small fixes and tiny additionsJan 21, 2021
- Build 72: new tool, new writing, tuning changesMar 14, 2020
- Build 71: rare crash fix and a few new bits of writingJun 11, 2019
- Build 70: new font for Wandering Demon pagesApr 12, 2019
- Build 69: player sprites, new toolsApr 11, 2019
- Build 68: fixes, small HUD enhancementsApr 07, 2019
- Build 67: added brief notes for moddersApr 06, 2019
- Build 66: several fixes, small bits of new contentApr 05, 2019
- Build 65: a few stability and text fixesMar 11, 2019
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