Playscii 0.9.9
Playscii » Devlog
Art Mode:
- Horizontal/vertical flip operation for Art documents
- added Macintosh II color palette
Game Mode improvements:
- Fireplace example game, with documentation
- added GameWorld.pause_music and GameWorld.resume_music
- added GameWorld.allow_pause for disabling player pause control entirely
- added GameObject.mouse_wheeled for handling mouse wheel movement on hovered objects
- added CharacterSet.get_solid_pixels_in_char for getting visual density of a given character
- small fixes to "autoplay" mode ie game distribution
- fixed a None vs 0 confusion logic bug in Art.write_string
platform work:
- some groundwork for running Playscii on the Raspberry Pi 2/3 - doesn't work at all yet; if you've gotten a PyOpenGL program running on the Pi please let me know how you did it!
- support GPUs without Vertex Array Objects (as part of above), possibly loosening system requirements
- more tolerant GLSL version detection
- better shader compile error logging
- handle possible GLU.gluProject exception in vector.world_to_screen
Files
playscii_win32-0.9.9.zip 20 MB
May 29, 2018
playscii_mac-0.9.9.dmg 16 MB
May 29, 2018
playscii_source-0.9.9.zip 1.2 MB
May 29, 2018
Get Playscii
Playscii
An open source ASCII-based art, animation, and game creation tool.
Status | In development |
Category | Tool |
Author | JP LeBreton |
Tags | ascii, Retro, tool |
Languages | English |
More posts
- Playscii 9.17.1b - Windows 7 compatibility restoredMay 11, 2021
- Playscii 9.17.1Jan 22, 2021
- Playscii 9.17Nov 02, 2020
- Playscii 9.16.3Sep 14, 2020
- Playscii 9.16.2 - hotfix for image exportFeb 13, 2020
- Playscii 9.16.1 - Wildflowers hotfixesFeb 05, 2020
- Playscii 9.16 - WildflowersFeb 02, 2020
- Playscii 9.15Jan 12, 2020
- Playscii 0.9.14Dec 01, 2019
- Playscii 0.9.13Nov 25, 2019
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