Playscii 0.9.11
Playscii » Devlog
Art Mode:
- Give a useful error instead of crashing if user tries to export an image larger than their hardware's max supported texture size. Log the max supported texture size on startup.
- Fixed art layers with a Z greater than 1 not showing up in PNG image exports
- Ignore "inactive layer visibility" setting when exporting images
- Fixed crash in "img" console command if image file not found
Game Mode:
- Added GameObject.consume_mouse_events, objects with this set true will prevent any more mouse event handling from other objects being clicked/wheel'd
- Fixed bug in GameObject.get_edges for objects with non-default art_off_pct_x/y values
- Locked game objects properly handle mouse clicks and wheel movement when edit UI is off (aka "play mode")
platform work:
- Fix shader errors on macOS introduced by some Raspberry Pi work from beginning of this year
Files
playscii_win32-0.9.11.zip 20 MB
Oct 29, 2018
playscii_mac-0.9.11.dmg 15 MB
Oct 29, 2018
playscii_source-0.9.11.zip 1.2 MB
Oct 29, 2018
Get Playscii
Playscii
An open source ASCII-based art, animation, and game creation tool.
Status | In development |
Category | Tool |
Author | JP LeBreton |
Tags | ascii, Retro, tool |
Languages | English |
More posts
- Playscii 9.17.1b - Windows 7 compatibility restoredMay 11, 2021
- Playscii 9.17.1Jan 22, 2021
- Playscii 9.17Nov 02, 2020
- Playscii 9.16.3Sep 14, 2020
- Playscii 9.16.2 - hotfix for image exportFeb 13, 2020
- Playscii 9.16.1 - Wildflowers hotfixesFeb 05, 2020
- Playscii 9.16 - WildflowersFeb 02, 2020
- Playscii 9.15Jan 12, 2020
- Playscii 0.9.14Dec 01, 2019
- Playscii 0.9.13Nov 25, 2019
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